With the opening of Universal Studios Florida in 1990, the company had a public relations nightmare on its hands.
Some of the most highly-touted rides -- Kongfrontation, Earthquake and JAWS weren't ready.
The original JAWS ride design kept having major problems and after a few months, Universal closed it, blaming mechanical
difficulties.
Peter Alexander a former college roommate of Steven Spielberg's created the original ride and the initial concept for the
redo. Alexander worked closely on the park's design with both Spielberg and MCA Inc. President Sidney Sheinberg. From an exclusive interview with AmityIsland.net (now JawsRide.net), Peter gives us an insight into how the ride originally came about:
"Sheinberg comes up to me with that cigar in mouth, and says 'In every shark picture, the shark blows up in the end.' So, I found someone who could make a shark blow up every 60 seconds.
Originally, I wanted to make Jaws just one scene in a longer water ride, but my boss, Jay Stein, figured the movie was worth
a whole ride (I actually had Bill Martin, who designed the castles for Disneyland and Disney World, lay out my longer water
ride).
So I came up with an 'all Jaws' design, including the 'shark bites boat' scene. I asked my friend Tom Reidenbach to lay out
the action for what went on inside the boathouse (which is still the same today). At first, like most of the rides we did,
the design was only represented by me telling the story-line (live) and a bunch of story boards. Later I had two guys named
Rick and Rick write the script (it was my live "pitch" word for word) and they went on to become theme park designers just
based on that... or maybe based on a little elaboration of their actual role.
As the design progressed, we designed the set in-house, and then had 'Ride and Show Engineering' build the sharks and ride,
but they mis-specced some of the underwater parts and the ride proved unreliable.
After we opened, everything else seemed like such a big hit that we felt we didn't need to re-engineer the 'shark bites boat'
or 'meat machine' to make them more reliable, so I came up with the simpler 'Shark bites wire, catches fire' bit.
After that, I left Universal and a guy named Adam Bezark took it from there."
The 1990 version sharks looked and moved like the real thing, their tail fins dashed from left to right.
Show Director Adam Bezark continues our story:
"I was brought in during the production phase, after the new sharks/boats had been designed and were already in construction.
My role was to bring the whole thing together: fine-tune the script, program the boats and sharks, work out the effects timings
and lighting, oversee the new soundtrack and train the performers, etc.
One of my favourite tasks was to program the fire sequence. I sat in a rowboat which was anchored in the spot where the show
boats would go. Ron Griffin, the fire effects guy, sat in the control room behind the dock, setting off the sequence again
and again, while we adjusted the height and duration of the flames. I wanted to make it intense and scary, but not dangerous;
so I kept making Ron turn the fire up higher and higher. When it got to the point where the heat was actually painful, we
dialled it back just a bit. So the impact on the audience was amazing: some people thought they were actually getting burned,
but I knew from personal experience that it was safe, even for prolonged exposure. (Of course, some people with sunburns are
more sensitive to heat, so they might be more uncomfortable.)
I also spent many happy (and long) nights in the JAWS lagoon, programming the complex passenger boats with technical sorcerer
Marc Plogstedt. A show control system regulates their speed precisely, and provides the rolling effects that (hopefully)
feel like they're being created by the shark swimming by or under the boat. Programming the boats was an incredibly tedious
process; there was no way to back the boats up, so if we wanted to change a roll effect in, say, scene one, we'd have to
ride the entire six-minute ride all the way around the lagoon before we could see the results of the change. This meant
literally hundreds of cycles, always taking place in the dead of night (so the other crews could work during the day.) Marc
and I were alone in the programming boat, slowly losing our marbles."
Meat Machine 1990
The diagram shows the contraption used in the final scene of the 1990 version. An underwater explosion effect
simulator includes a submerged shooter for shooting props (shark flesh) and red dye-coloured water through the water surface.
The following describes how it works:
A compressed air source is linked to the shooter to drive the charge of water from the shooter during the explosion sequence.
Shark flesh pieces are ejected from the shooter through the water surface and trajectories over a submerged collector
substantially surrounding the shooter. The collector is displaceable through an underwater winching system from a collect
position wherein the shark flesh settle onto the collector to a funnel position wherein the shark flesh fall under gravity
back into the shooter. The shooter extends from a loading position below the collector to a shooting position close to the
water surface.
Ride Complications 1991
In 1991, Universal were planning on spending big bucks to have the ride fixed for the 1992 season and had lots of signs
on the ride building that said so (coming 1992). But in 1992, the ride was boarded up and had no signs what-so-ever.
The ride was deemed totally un-usable and the design was completely flawed. Universal had successfully sued the company
that had designed the ride and was spending the money to hire another company to build it again.
The technical complication of the shark attacking the boat was a big factor in why the ride eventually was shut down and
re-designed... "You can imagine how complex it must be to get one giant mechanical watercraft to swim up and bite another
giant mechanical watercraft -- which is MOVING -- with absolute precision, hundreds of times per day." Said Show Director
Adam Bezark.
The only tracks and such were scrapped and the ride was recreated all over again, while trying to use the same layout and
some of the same sets and gimmicks when applicable. Between the original construction and that overhaul, Universal may have
spent US$70 million, outside industry sources estimated.
The second version had a soft opening in September 1993; Steven Spielberg, Roy Scheider and Lorraine Gray were there to officially open the ride in 1994.
Nearly 2,000 miles of wire and over 1,140 feet of track run throughout the 5 million gallon, 7 acre lagoon.
Second Version (1993-2012)
In this version the death of the shark is based on JAWS 2 (electrocution), originally the 1990 version had a demise similar
to the story line of JAWS (explosion). The ride takes place in 1976 two years after the shark attacks, you board an Amity Boat
Tours vessel... "Hello folks. I'll be your skipper today as we visit the actual spots where back in 1974 that bad old
shark Jaws, devoured those poor innocent islanders".
In September 2005, JAWS went down to "seasonal" status, operating only during busy weeks. This was due to the rising costs
of fuel and the attraction used a lot of gas for fire effects.
Universal reopened the attraction on February 4th 2007 due to numerous complaints of its part time closure.
For the reopening the ride had been improved, the queue had been cleaned, the boats had been repainted, the sharks
thrashed around and were bloodied up and repainted to make them feel much more realistic. However the fire effects were
reduced.
The ride officially closed on January 2nd 2012 at 9:00 pm with Michael Skipper aka "Skip" giving the final voyage to the last lucky group
of 48 guests. By the next morning, the entire Amity area was walled off and completely demolished in the following months. Visit the
Orlando Sky Radio site for
more demolition photos.
Shark skins
In 1992 when Universal Studios started the task of redesigning the ride they hired a company called Kinetix to work on the
shark skins. The skins were made of latex, sprayed in many layers onto the inside of a giant fibreglass mold. The skins were
about 1/2 an inch thick and were literally pulled over the hydraulic steel shark mechanisms, the teeth were painted urethane.
Painter Luke Sawh talks to AmityIsland.net (JawsRide.net) about the project: "My painting was done under the art direction of Lee Nestler, a freelance
art director who worked for Universal at that time. There were some technical problems initially with the interaction of
the skins with the mechanism. Some skins were destroyed during the testing phase. I painted approximately 7 flexible skins
as well as some of the smaller fibreglass sharks that are seen from a distance on the ride. The 'Dead Shark' required the
most amount of work due to the level of detail depicting its demise. The texturing effects were done using fibreglass and
body filler materials."
The photo below focusing on the gill area is a workshop shot showing one of the skins that Luke painted. The gills
were eventually removed from the big shark sculpt as they proved to be a weakness on the skin. The hydraulic mechanisms
were tearing the skins in these areas, so on all subsequent skins Luke painted the gills onto a smooth surface.
Below is a photo of an upper teeth set that Luke also
painted, this was one of many sets that he worked on. "As far as I know, the original set was produced at Universal,
CA. The teeth from the original sculpt were molded from actual sharks teeth. Probably a prehistoric shark as the teeth
measured over 3 inches long without the root."
Mechanical Sharks
To control the mechanical sharks, a specially designed program called DADS was used. This program displayed what was happening
on the ride virtually in 3D. An operator watched the 3D ride on the computer and then controled what happens.
The program also detected problems with the mechanical sharks. Any technical problems with the sharks were usually fixed with
frogmen who can fix issues without draining the lagoon. There have only been a few problems with the sharks so extensive that
the entire lagoon had to be drained dry of water in order to fix the sharks.
The photos below are actual screen shots from the DADS system. The photo on the left shows the last scene of the ride where
the shark moves in for the kill. The computer can graph the shark's movement on a grid, and then retain the information, and
repeat the movements as many times as possible (for each ride).
The photo on the right is the shark lunging out of the water. It shows 3 frames of movement (right, left and right again) for
the shark, it moves rapidly before descending back into the water.
The shark moved through the water at speeds of up to 20 feet per second, and thrust with the power equal to that of a 727 jet engine.
Boathouse
The 1990 boathouse was referred to as ‘Jay’s Boathouse’ named after Jay Stein, founder of Universal Studios Florida. The boathouse is where you’re forced to take refuge when trying to escape the shark. Just when you think you’re safe, the shark smashes inside, creating a hole in the wall and causing hanging boats to crash into the water.
The second version dropped the shark smashing a hole in the wall effect. However it gained over 70 lighting elements, a couple of water barrels to get you wet and many eerie objects such as a shark carcass.
Ride Queue
The attraction queue was designed to hold up to 1000 people for 90 minutes, as you walk through the queue you passed props
from the movie JAWS, such as chief Brody's jacket and Quint's fishing rod. You also passed two boats which were used in the
movie JAWS The Revenge: 'Neptune's Folly' and 'Amity Police Boat'. You could get a better view of the two boats when you exited
the attraction as seen below.
The queue video is a made up broadcast of WJWS Channel 13, a local Amity television channel. It's always airing an episode
of "Hey There Amity", a magazine news show commemorating the 1974 shark attacks. It also features ads for other programming
on the network and local businesses in Amity as if it was a real station.
Advertisements for Captain Jake's Amity Boat Tours featured on the video show aspects of the ride as they were in 1990 that
have since changed, including the skippers wearing white hats and boats having curved canopies (changed to flat in 1993).
Hanging Shark
The photo opportunity hanging shark has been in Amity outside the attraction from day one. When the ride closed in 2012 Universal had the hanging shark relocated instead of removing it completely. The shark now resides in the part of the park themed as San Francisco.
In 2015 the famous tornado of sharks from the movie Sharknado 3 hits Universal Studios Florida and Islands of Adventure. Unfortunately it was 3 years too late to feature the JAWS ride, however, not to completely disappoint fans, the hanging shark features quite nicely as seen below.
JAWS the ride simulator
There is an official JAWS ride game which is part of the Universal Studios (Japan) game on the GameCube, for more on this go to the JAPAN ride page. However that game was rubbish, now thanks to the website RideSims.com you can control the JAWS ride for yourself. It's a fun game loading and unloading guests, starting each scene when the boats approach but more importantly it's so much more fun than that abomination of a GameCube game.